Unity Animation Set Up Tutorial

I work as a Senior UI Tech Artist in games and set up UI Animations for various projects. This is a tutorial I made in my spare time to break down using Unity's Animator component. (formerly known as Mecanim.) I'm a fan of using Unity's Legacy Animation system for UI Animations. The Legacy Animation system is a better system for UI particularly and is a more performant system.

But if you work on a team that uses Animator Components, this is typically where I train other UI Tech Artists, UI Artists, or Animators to prep their animations before passing them off to an engineer. This set up is typically used for Character Animations. I may post a tutorial on integrating character animations into Unity later on. That set up uses the transitions with more complexity.