This is a personal project. Whenever I do a UI Project, I like fleshing out the user experience of a particular feature/screen you'd see in a game. And here I wanted to flesh out a Quest Screen in an RPG. I originally was going to continue my fantasy UI project, but I wanted to work on Sci Fi themed UI. I was inspired by older painterly Sci-Fi UI, but wanted to simplify it visually.
In terms of Design, I really wanted the player to see the differences between Main Quests, Side Quests, and Daily Missions by just a quick glance. Daily Missions were inspired by the Bounties in Destiny.
Currently working on a prototype in Figma of this screen.