Sci-Fi RPG Quest Menu UI & UX

This is a personal project. Whenever I do a UI Project, I like fleshing out the user experience of a particular feature/screen you'd see in a game. And here I wanted to flesh out a Quest Screen in an RPG. I originally was going to continue my fantasy UI project, but I wanted to work on Sci Fi themed UI. I was inspired by older painterly Sci-Fi UI, but wanted to simplify it visually.
In terms of Design, I really wanted the player to see the differences between Main Quests, Side Quests, and Daily Missions by just a quick glance. Daily Missions were inspired by the Bounties in Destiny.
Currently working on a prototype in Figma of this screen.

Main Quest Focused and Selected State

Main Quest Focused and Selected State

Side Quest Focused and Selected State

Side Quest Focused and Selected State

Daily Missions Focused and Selected

Daily Missions Focused and Selected

Quest Rewards Modal

Quest Rewards Modal

Quest List Filter and Sorting Drop Down

Quest List Filter and Sorting Drop Down

Quest Entry States

Quest Entry States

Quest Rewards and Quest Check List Entry States

Quest Rewards and Quest Check List Entry States

UI Overview

UI Overview

UX Screen Overview

UX Screen Overview

UX States

UX States

UX Focus Flow

UX Focus Flow

UX Quest List Filter Flow

UX Quest List Filter Flow

UX Rewards Modal Flow

UX Rewards Modal Flow