Fantasy RPG Gear Menu - UI & UX

This project was something I started last year. I was inspired by the UI of Hogwarts Legacy and the Diablo franchise. I wanted to make an approachable RPG UI, with Fantasy theming.
After my time working as a Lead UI Artist at Blizzard Entertainment, I really appreciated making UI that feels tangible. With an emphasis on materials. This was taking the theming and concepts of a tangible/material focused UI, but bring a lighter/cleaner touch to it. I wanted a warm cozy feel to this menu, while also having enough of an edge to feel adventurous.
This is an ongoing project, I'd ultimately like to make the other tab's menus and figure out the flow between each screen. I am also a UI Tech Artist, and I really want to get these assets into a game engine and bring life to them. But I wanted to get my first Menu screen up cause it's taken me quite a bit of personal time to get this in a good spot. 
Knight Character - I purchased her 3D model from cgtrader.com, she was modeled by the talented fajrulfnf. 
BG - Purchased image from Adobe Stock.

Gear Menu

Gear Menu

Gear Menu - Gear Selected

Gear Menu - Gear Selected

Gear Equipped Card

Gear Equipped Card

Gear Menu UX

Gear Menu UX

Gear Menu - Gear Selected UX

Gear Menu - Gear Selected UX

Gear Slot States UX

Gear Slot States UX

Gear Equipped Card UX - This UX went through quite a few revisions as I worked on the UI.

Gear Equipped Card UX - This UX went through quite a few revisions as I worked on the UI.

Gear Swap Menu UX. This screen would arrange itself when selecting an equipped gear on the Gear Menu.

I have not artified this screen yet.

Gear Swap Menu UX. This screen would arrange itself when selecting an equipped gear on the Gear Menu.

I have not artified this screen yet.